This article is another excerpt from my newest book “Digital transformation and product culture: How to put technology at the center of your company’s strategy“, which I will also make available here on the blog. So far, I have already published here:
Let’s now dive into chapter 5, about:
If you are an entrepreneur or work in the strategy area of a company, you have likely heard about business models. After all, understanding how your company generates value and profit is fundamental for success. However, in an increasingly digital world, the relationship between business models and technology is even more crucial. Therefore, let’s revisit this essential topic and start with the basics: the definition of the term “business model.” Then, we will discover how this understanding is critical for building a successful digital transformation strategy.
Business model
A business model is how an organization creates, delivers and receives value. (Source: Wikipédia).
Understanding how the organization creates, delivers, and receives value requires clarity about to whom the organization creates and delivers value and from whom it receives value. At this point, two well-known terms come into play: B2C (Business-to-Consumer) and B2B (Business-to-Business).
B2C stands for Business to Consumer. It is when a company sells a product or provides a service directly to the end customer, to individuals (Private Individuals in legal terminology). Typically, the sales cycle is relatively short, spanning hours or days, depending on the value of the purchase. For example, deciding to buy an ice cream is a much simpler decision than deciding to buy a car or a house. The decision tends to have emotional elements and can be impulsive. Some examples of B2C companies are Netflix, Nubank, N26, and Lopes.
On the other hand, B2B stands for Business to Business, where the customer of the company is another business, or Legal Entity (again in legal terminology). In B2B business models, the purchase decision cycle tends to be longer, spanning months and, in some cases, years. The purchase decision tends to be more rational, based on clear criteria, reaching the point where some companies have clearly defined procurement processes. Examples include Locaweb, Conta Azul, and SAP.
When looking at B2B business models, it’s necessary to make another distinction: between B2B SMB and B2B Enterprise.
In B2B SMB, products are designed for sale to small businesses. SMB stands for Small and Medium Businesses. Typically, in B2B SMB, there are numerous customers (thousands) paying a small amount, ranging from tens to a few hundred dollars. This scenario shares some similarities with the B2C landscape, as you are building a product or service for many customers. There is little room for customization.
On the other hand, in B2B Enterprise, we are dealing with a few customers (dozens or hundreds) paying a high amount, tens or even hundreds of thousands of dollars.
To illustrate the differences, let’s use the example of Locaweb’s email marketing product. It was focused on small clients. In 2013, we had around 30,000 clients with this product, and these clients sent an average of 0.5 billion messages per month, a typical B2B SMB scenario. However, we often received requests for features typical of large companies that send a large volume of emails. It was a new market opening up for us. We analyzed our options: do nothing, evolve the product, develop a new product to serve this new market or acquire a company that already had a product to serve this new market. We chose the last option and acquired All In, a company with an email marketing product designed for large enterprises.
To give you an idea of the differences, Locaweb’s email marketing product had “only” 400 clients, but these clients sent an average of 3 billion messages per month. The All In email marketing product is clearly an example of B2B Enterprise. With a small number of clients paying a high amount, it is common to receive customization requests. In this scenario, all clients are considered special and require personalized attention, but it’s crucial to be cautious not to implement features that will be used by only one client. On the other hand, requests from a client, especially the larger ones, will always be a priority in this scenario.
In addition to the B2C, B2B SMB, and B2B Enterprise models, there are other acronyms used to represent different stakeholders:
An important aspect to note is that some companies may adopt more than one business model, as in the case of Locaweb, which is both B2B (B2B SMB and B2B Enterprise) and B2D.
Another crucial aspect of these business model classifications is that they all aim to help understand the customer and how the product assists in solving a problem and/or meeting a need.
Platforms are products that deliver more value as more users use them. This is known as the network effect, based on the number of possible interactions among these users, a quantity governed by the formula n*(n-1)/2, where n is the number of users. Platforms have existed for many years in the offline world. A good example is the markets of antiquity. They are a two-sided platform with buyers on one side and sellers on the other. The more sellers there are, the more useful the market is for buyers, and the more buyers there are, the more attractive the market becomes for sellers.
There are single-sided platforms (Facebook, Instagram, WhatsApp, etc.) and multi-sided platforms, which can be of three types:
Here is an example of a technical platform with 5 sides:
Example of a 5-sided technical platform.
This example makes some crucial points clear:
Conta Azul seen as a platform.
Gympass seen as a platform.
Lopes seen as a platform.
In all these diagrams, it is evident that the greater the participation of each type of actor in the platform, the more beneficial it is for all platform participants. The exchange of value between the company and each of these actors becomes a crucial factor in fostering a thriving ecosystem.
These diagrams serve as a valuable tool for understanding the value exchange map vision and the dynamics of value exchange within a company or business unit. They provide clarity regarding the interlocutors involved in the business model, whether they are individuals or other companies, and highlight how the organization creates, delivers, and receives value in the process.
This visual representation is instrumental in assessing opportunities for applying digital technologies strategically to improve and optimize existing value exchanges within the business.
Marketplaces are a specific type of platform: they are exchange platforms, and they have very specific dynamics. Marketplaces have three types of elements:
These three elements relate to each other as follows:
Marketplace dynamics.
Let’s analyze Uber as an example. The suppliers are the drivers. The demand comes from the passengers. The marketplace is Uber. Uber delivers new passengers to the drivers and provides transportation services to passengers by offering drivers. Passengers pay Uber, which pays the drivers and retains a fee.
Another example is iFood, a three-sided marketplace where the suppliers are both the restaurants and the drivers who deliver the food to the customer. The demand comes from customers who order food through the iFood app, which acts as the marketplace. iFood delivers demand to restaurants and drivers, offering a food ordering service to its customers. iFood charges the customer and pays the restaurants and drivers, retaining a fee that is part of its revenue. In this case, iFood connects two types of suppliers (restaurants and drivers) to one type of demand (users).
A third example is Gympass, a three-sided marketplace where the suppliers are the gyms, and the demand comes from the companies and their employees. Gympass provides new users to the suppliers while offering a network of gyms that companies can provide as a corporate benefit to their employees. Companies and employees pay a fee to Gympass, which, in turn, pays the gyms. In this case, Gympass connects one type of supplier (gyms) to two interconnected types of demand (companies and their employees).
If you manage a marketplace and want to expand it, there are several different paths you can take:
The following image illustrates these four types of marketplace expansion:
Possibilities for expanding a marketplace.
These four types of marketplace expansion are not mutually exclu- sive. You can explore all four options simultaneously, but keep in mind that each one can be a new business on its own. Therefore, be careful not to divert resources too much from your existing marketplace business.
In the next chapter, before delving into the topic of Principles that form the basis for the success of a digital transformation, I want to introduce another very important concept, from which the principles derive: It is the concept of Agile, Digital and product culture.
The digital technologies have a direct impact on how a company creates, delivers, and receives value from its customers. Therefore, despite being a well-known topic in business, it is essential to review the concepts of business models to envision the direct impact on decisions regarding the adoption of digital technology in a company.
I suggest conducting an analysis of your company, evaluating its business model, and determining whether platform and marketplace dynamics make sense. Create a trade map view based on the examples shown for Android, Conta Azul, Gympass, and Lopes. From there, you can begin mapping which value exchanges could benefit from the use of digital technologies.
I’ve been helping companies and their leaders (CPOs, heads of product, CTOs, CEOs, tech founders, and heads of digital transformation) bridge the gap between business and technology through workshops, coaching, and advisory services on product management and digital transformation.
Do you work with digital products? Do you want to know more about managing a digital product to increase its chances of success, solve its user’s problems, and achieve the company objectives? Check out my Digital Product Management books, where I share what I learned during my 30+ years of experience in creating and managing digital products: